The following guidance has been produced to support all members on DDMC events by David Bardwell.
No 1 – Bring the correct Gear
Before entering a 12 car [ or a scatter ] check that you have as many as possible of these items for use in the car
- Properly prepared maps; If possible,
- The cover removed and map number re-written within the border
- The wide paper edge trimmed off up to the black and white border
- “ Date of last revision “ [ written in the text at side of the map ] noted down within the border
- [all these notes are best done close together, such as in top right corner, in bold marker pen ]
- Really important –all spot heights highlighted with a marker pen
- Really important –grid line numbers on the map [ pale blue ] over-written with bold black-but don’t obliterate any useful information
- If possible; mark the map with which maps join on each side and if you own those adjoining maps mark up any overlap with bold lines on the gridline
- Don’t – rub out or reuse maps too many times ! Details can easily be lost
- Map board large enough to be useful, but not too big to get in the way of either crew. Not so hard as to injure !
- Time card board, clipboard size, just to hold the timecard and to be able to pass out to marshals
- Bulldog clips to generally stop loosing necessary paper items
- Pencils ;Bring enough so you don’t need to re-sharpen]
- Many use 2B or 4B hardness.
- Bring a sharpener.
- Rubbers bring at least 2 or 3 [ close to hand, as they always get dropped ! ]
- Romer essential for accurate plotting, many keep these on a string round the neck
- Magnifier / or a “ potti “ . A full size potti may get in the way on plot and bash events , a cheap LED illuminated magnifer is often very suitable.
- Try using a headtorch as well.
- Accurate Watch [ or in car clock if it has a seconds display ]
- A phone clock is ok if it can be readily seen [ such as when entering a control because you mustn’t be early but you don’t want to waste time either ]
No 2- Plotting and marking the route
Whatever you have decided is the correct route needs to be clearly marked up on your map
- The route you intend to follow, use a line each side of the road you have chosen [ tramlines ] [ some do use a single line ]
- Put an arrow on the line to show which way you are going
- When a control needs to be marked use a clear way of showing it. Many use a circle around the actual point and a pencil dot on the actual spot. Clearly label the circle with “ TC 6 “ or “PC B” etc, if possible close to the road of approach.
- Blackspots , Quiets and Give ways should all have been clearly marked as soon as given out
- But in all cases of marking up the route don’t draw on top of any detail that might be useful, so a circle might be drawn as a broken circle to avoid blanking out a road junction or a tight bend, or as a weird shape that avoids obscuring some important stuff.
No 3 –Calling the road
First priority to go the correct way, and only then ;
Second priority to warn of all road features ahead that allow driver to go quicker or slow down
- I’ts a two man job !
- Drivers , after “ reading out the route “ during plotting , then have a vital job to report back what they see ahead, so that the navigator can interpret the map.
- The navigator informs of what is drawn [ maybe how far ahead ] on the map the driver then confirms when its in sight
- Cross off each item with a pencil stroke or ‘squiggle ‘ on the map, its vital that if the navigator looks up , such as at a control , you can then resume where you were
- There must be constant conversation in the car !
- Never blindly follow the car ahead – unless – that’s actually where you want to go ! They maybe wrong !!
- Never assume that the road ahead is the ‘ major road ‘ . what appears on the map as a straight on at a cross roads , could be a turn left off a major road that actually itself turns right.
- Try to develop a logic that at every junction , counting the roads either side of the car , so , “ leave two on left , “ means you would turn right at most X roads .
- Don’t let the white lines , or Stop / giveway signs confuse you , rely on the map.
- Items that can be read out ;
- Approaches to a bend, Stop / give way ahead , passing a building, entering a village, ‘down hill’ / ‘uphill’ / into trees / over or under a bridge- can all help the navy know exactly where they are on the map
- and of course code boards and C boards before a manned control
When you are used to all this ;
start to “ call “ the angle of a bend and how “ sharp “ ( some 90s can gently sweep round gently , others can be “ tight and need proper braking ! )
Finally , Keep an eye of distances and times between times controls if you can.
Further guidance can be found at https://donbarrow.co.uk/beginners-info/